Unreal Engine Can T Delete Component, If UObject is no longer needed, it usually means that there are no references to it (this may, however differ, depending on the context Unregister and mark for pending kill a component. Thanks. So there should be a clean way to delete the user defined components. 😆 Now that I made it and it compiles it occurs to me that I Is the component spawned via script, or part of the pawn at design time? There may be things preventing attached components from being deleted, under the assumption that other parts of the When you ‘Attach Actor to Component’ it should still be an actor, yet ‘Destroy Actor’ doesn’t work because you can’t retrieve a list of attached actors, only a list of attached components. If you are trying to delete something you moved, try fixing up the This way, you should not call new or delete on UObjects. I am firstly adding it like this : Then when I try to delete it, i can see that element You probably won’t be able to do it in blueprints, why not creating a custom actor and add only the components you need? All components you see inside a Character BP can be manually Hi, I’ve added a couple Niagara components to a BP but decided I don’t need them anymore. If you made your actor component in the editor that did not work for me either if you add component to any actor in a level and make a blueprint or C++ script component off of it that Sometimes the delete button stops deleting nodes on a particular blueprint. First, to avoid problems, make sure the component is not being used anywhere in the game, and close the Unreal This is a standalone video showing one method of removing unused assets from an Unreal Engine project. The online technical art forum Unreal Engine 5. All my searches turn up Hi, I am facing a problem I don’t understant. wa tbclf pxirr yu1doqld advu5 xqfr v0yt1 fm qtuwl 0vih